Game news ゲーム

games 1 source Sep 14

RuneScape: Dragonwilds Went Survival After Surveying 100,000 Players

The survey is the documented reason a 2001-era MMORPG brand changed genre, and Jagex says it still runs player surveys with every major update, so the direction of the series is being set by the same feedback loop that produced the pivot.

Automaton
games 1 source Sep 14

ANANTA Dev Says Each City Has 100 Hours Of Exploration

NetEase is pitching scale, not monetization, at a moment when the free-to-play open-world category usually leads with its character roster: the per-city hour figure is the selling point the developer chose to attach to a game it says will skip character gacha entirely.

Automaton
gamesrelease 3 sources Sep 14

Patlabor The Case Files Opens PS5 Early Access Before September 17 Launch

A 72-hour early access window tied to a deluxe edition puts Good Smile Company's first Patlabor game release in front of buyers three days before the retail date, which the cluster reports as a PlayStation Store purchase with no equivalent head start described for the Steam and Epic Games Store PC versions.

4Gamer.net, Denfaminicogamer
gamesevent 4 sources Sep 14

Rojiura Developers Cloud Brings Five Indie Titles to TGS2026

The five-day format that burdened solo developers is the same condition that produced a 100-member Discord community and this joint booth, turning a scheduling change into new indie infrastructure.

GAME Watch (Impress), Game Spark, GameBusiness.jp
gamesrelease 1 source Sep 14

InSpades Sets Everlast: Undying Tale Early Access for October 28

The early access date lands alongside a demo that already carries mansion rebuilding, a spider phobia mode, and cross-world character use, so InSpades is treating the free build as the on-ramp to the paid launch rather than a teaser.

Automaton
gamesevent 2 sources Sep 14

VRChat Sets Stage Timetable For Its TGS2026 Booth

The timetable shows VRChat using its TGS booth to split the pitch in two, selling companies on business use cases during the trade days and putting licensed music and anime content in front of the public on the weekend.

GameBusiness.jp
gamesrelease 1 source Sep 14

Egypt: Old Kingdom Adds Japanese in 2.1.0 Update

A localization the developer named as a goal in a 2018 interview arrived in a 2.1.0 patch that also migrates the engine to Unity 6, so the Japanese audience gets the game only after its technical base has been replaced.

Game Spark
games 3 sources Sep 14

BanG Dream! Our Notes Sets September 24 Global Release

The game is being positioned as the continuation point for three separate anime storylines, which makes the September 24 launch carry narrative weight beyond a normal franchise tie-in.

Anime News Network, Anime Corner