Games

gamesreview 1 sources · Oct 5

CONTROL Resonant Opens at 83 on Metacritic

Remedy changed genre, lead and city for this sequel, and the scores land in the low 80s with the same complaint about repetition, so the studio's eccentricity carried the reviews rather than the combat did.

Game Spark
games 1 sources · Oct 5

Gunmetal Gothic Gets New Trailer Ahead Of June 2027 Early Access

The trailer puts the configurable presentation layer (screen and font resolution, CRT filter) in front of players while the actual game is still roughly nine months from an Early Access launch that the developer expects to last about two years.

Game Spark
gamesevent 1 sources · Oct 5

Konami's Silent Hill Team Rebuilt From Zero, Producer Says At CEDEC2026

Konami's account puts the revival down to process rather than luck: a rebuilt internal team, overseas partners selected on output instead of language, and a simultaneous remake-plus-new-game slate meant to signal seriousness to an audience that had waited through a roughly ten-year gap after 2013.

Inside
games 1 sources · Oct 5

SIE Patent Filing Shows Controller as Payment Bridge

The filing points to a purchase flow where the controller, not a storefront menu, handles payment data, which is the part of the console business Sony has never had to design around before.

Game Spark
gamesevent 1 sources · Oct 5

Konami Marks 28 Years Of Pop'n Music With Staff Livestream

Twenty-eight years in, Konami is pairing an anniversary livestream of staff memories with a public exhibition, keeping the series' own developers and composers as the draw rather than a game announcement.

Game Spark
gamesevent 1 sources · Oct 5

Pocketpair Brings Its Largest Palworld Booth To Tokyo Game Show 2026

Pocketpair's scale at Tokyo Game Show 2026 shows how much the company now invests in the Palworld brand after the game's breakout, turning a single title into a full convention floor built around cosplay, statues, and hands-on events.

Inside
gamesreview 1 sources · Oct 5

Mabinogi Mobile Hands-On: A Classic MMO Rebuilt For Casual Play

The hands-on shows a design strategy built on lowering entry barriers through randomizable characters, weapon-based class switching, and semi-auto battle, while keeping the gathering, crafting, and housing loops that define classic MMO play.

Inside
gamesannouncement 1 sources · Oct 5

Uma Musume Adds New Training Scenario In Late October

The late-October scenario, a Halloween-adjacent Awakening unlock for Mejiro McQueen, and the Umayuru Fulgate! anime with five giveaway support cards form a single push to keep active players logging in through the autumn.

Inside
gamesreview 1 sources · Oct 5

Silent Hill: Townfall Opens To A Metascore Of 81 On PC And PS5

Konami's decision to hand the series to Screen Burn and move it to first person produced a solidly reviewed game rather than a breakout, with the loudest reservations aimed at technical execution rather than the new direction itself.

Game Spark
games 1 sources · Oct 5

SPRAWL Zero Dev Cites F.E.A.R., Halo, And Half-Life 2 As Influences

The interview places SPRAWL zero inside the 2000s shooter revival that leans on physics systems and classic FPS structure, and MAETH is pitching that lineage directly to a Japanese audience with region pricing and Japanese language support.

Game Spark
games 1 sources · Oct 5

Game Spark's Weekly Suparan Top 5 for September 18 to 24

The top five shows where Game Spark's readers spent their attention in late September 2026: an indie visual novel interview, a Square Enix sale price, and a dungeon RPG demo, with no single dominant story.

Game Spark