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GTMF 2026 Sets Osaka and Tokyo Dates with Epic, Unity and CRI Sessions
The Game Tools & Middleware Forum 2026 will hold its Osaka venue on December 2 and its Tokyo venue on December 8, organizer-side publisher Aid and CRI Middleware confirmed alongside the session list and booth maps.
Reporting from 1 source: GameBusiness.jp.
Why it matters
The published session list is a working map of what Japanese game production teams are actually buying into this cycle: engine upgrades, generative AI in asset pipelines, spatial audio and compliance tooling, with first-party and middleware vendors sharing one floor.
Key Facts
- GTMF 2026 holds its Osaka venue on December 2 and its Tokyo venue on December 8.
- The 2026 event is the 21st edition of the Game Tools & Middleware Forum.
- Epic Games Japan presents a session summarizing published UE5 and UE6 information.
- Unity Japan presents a session titled "Unity 6.7 URP Frontline."
- Both venues host an After Party for attendees, exhibitors and speakers.
The 21st edition covers AI and 3D generation, game engines, graphics, sound, networking, development environments and global expansion support. Epic Games Japan, Unity Japan, Sony, Audiokinetic, SoftBank and others headline the seminar program.
Sessions run at both venues, and the program leans on engine transitions: Epic Games Japan presents a summary of published UE5 and UE6 information, and Unity Japan covers Unity 6.7 URP. The middleware side is just as literal, with Audiokinetic on the latest Wwise features and CRI Middleware on CRIWARE and OPTPiX updates, Godot support included.
AI shows up as production practice rather than a keynote theme. Meshy speaks on integrating 3D generative AI into a game's "0 to 1," and Speech Graphics covers localized facial animation. Both venues also host an After Party for attendees, exhibitors and speakers.
- Epic Games Japan: "UE5 + UE6: A Complete Summary of Published Latest Information"
- Russell Sng: title to be updated later
- Silicon Studio: latest Silicon Studio Bone Dynamics features
- k-ID: compliance measures for global expansion
- Hitachi Solutions Technology: multilingual voice command software Ruby Spotter
- Audiokinetic: new features in the latest Wwise version
- Meshy: integrating 3D generative AI, with production examples
- Game Server Services: network features with GS2-Studio and Claude Code (Codex)
- Sony: gaming virtualizer by 360 Reality Audio, with live demonstration
- Incredibuild Japan: latest Incredibuild updates for game developers
- Hi3D: title to be updated later
- Yamaha: experience design of "Days with My Lo-Fi Sister"
- Speech Graphics: SGX large-scale localized facial animation
- The Khronos Group: introduction to the Slang shading language
- Unity Japan: "Unity 6.7 URP Frontline"
- CRI Middleware: CRIWARE and OPTPiX updates, Godot support
- Godot Foundation: title to be updated later
- SoftBank: SRv6 MUP and MEC for online game experience
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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Sources
- GameBusiness.jp ゲーム開発の最前線を知る「GTMF 2026」―大阪・東京のセッション・ブース情報を公開