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Gyudon Restaurant Simulator Steam Page Opens Ahead of November 13 Release

White Games opened the Steam store page for Gyudon Restaurant Simulator, a beef bowl shop management title built by a developer who worked at a gyudon restaurant for about 10 years.

Reporting from 1 source: Denfaminicogamer.

Why it matters

The pitch rests on the developer's own decade behind the counter, and the store page turns that experience into concrete pressure points: a five-minute customer patience clock, rice stock as an instant fail state, and bowl supply tied to dishwashing.

Gyudon Restaurant Simulator Steam Page Opens Ahead of November 13 Release

Key Facts

  • White Games opened the Steam store page for Gyudon Restaurant Simulator on October 29, 2026.
  • Gyudon Restaurant Simulator is scheduled to release at 0:00 on November 13.
  • Gyudon Restaurant Simulator supports co-op for up to four players and is tuned to be clearable solo.
  • In Gyudon Restaurant Simulator, customers who are not served within five minutes of ordering leave angry.
  • Gyudon Restaurant Simulator clears the player after passing the headquarters review on day 30, with reviews held every seven days.

The page went up on October 29, 2026, and the game is scheduled to release at 0:00 on November 13. Players handle the full serving chain: cooking rice, preparing meat, assembling bowls, serving, and washing dishes. A customer who waits more than five minutes after ordering gets angry and leaves. Running out of rice closes the shop immediately, and a pile of dirty dishes means no clean bowls and no service. Orders include regular and large portions plus extra sauce. Upgrades cover facility expansion, higher-satisfaction menu items, and part-time NPC hires. Headquarters evaluates the shop every seven days, and passing the day 30 evaluation clears the game. Co-op supports up to four players, and the difficulty is tuned so one player, the solo operation, can also clear it. Wishlist registrations are open.

The store page went live alongside a post from the White Game account dated October 29, 2026, which asks players to wishlist the title. The setup recreates the lunch rush as a resource problem: takeout phone calls keep ringing while customers fill the shop, and the kitchen either turns into a shouting match or runs efficiently depending on how the manager assigns work.

Progression runs on a headquarters review every seven days, with day 30 as the pass mark. Between reviews, players can expand equipment, add menu items that raise satisfaction, and hire part-time NPCs to cover shifts. The four-player co-op and the solo route share the same difficulty target, so the game is meant to be beatable without a second pair of hands. The developer's roughly 10 years at a beef bowl restaurant is the stated basis for the simulation details, including the five-minute patience window that sends an unserved customer out the door.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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Gyudon Restaurant Simulator

Sources