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11 Bit Studios Announces Volatiles, A Tile-Building Roguelike, For PC

The announcement pairs a small remote indie studio's tile-placement idea with 11 bit studios' publishing reach, positioning the Vampire Survivors formula against a map the player builds rather than one they are dropped into.

Reporting from 1 source: Game Spark.

11 Bit Studios Announces Volatiles, A Tile-Building Roguelike, For PC

At the Triple-i Initiative Showcase on October 9, 11 bit studios announced Volatiles, developed by Team Instant Defeat, for PC via Steam. Each run starts from a single tile. Players fight alien hordes, level up, and add tiles that bring weapons, upgrades, healing, tools, defensive installations, and synergies paired with risk. The announcement text compares the game to a fusion of Vampire Survivors and Dorfromantik with active combat.

The battlefield is the player's own construction. Tiles arrive as rewards for leveling up, and each one carries weapons, upgrades, healing, tools, defensive installations, or synergies, with risk attached to the same placement. Wide layouts buy room to dodge; narrow layouts can funnel swarms into destroying themselves.

A failed run returns the player inside a water-filled tank. The protagonist wakes in a secret laboratory without memories and is told the treatment is therapeutic, while something buried deeper shows visions of a battlefield that should not exist. Team Instant Defeat, the developer, operates fully remotely and previously made DESTRUCTURE: Among Debris. 11 bit studios handles sales.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources