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7 Days to Die V3.0 Experimental Version Arrives June 15 With 150 Sandbox Options

The V3.0 update shifts 7 Days to Die toward player-defined rule sets, offering 150 customization options and curated presets that fundamentally change how the zombie survival sandbox can be played.

Reporting from 1 sources: Game Spark.

7 Days to Die V3.0 Experimental Version Arrives June 15 With 150 Sandbox Options

The Fun Pimps announced the experimental V3.0 update 'Dead Hot Summer' for 7 Days to Die will launch on Steam June 15. The update introduces 150 sandbox customization options, letting players set special rule games and share presets. Official presets include modes like Undead Matinee, Madmole's Mayhem, and Bite Club. The stable version is set for June 29 on console and Steam.

The Fun Pimps announced on June 12 that the experimental version of the V3.0 update 'Dead Hot Summer' for 7 Days to Die will release on Steam on June 15 local time. The headline feature is 150 sandbox customization options, which let players set special rule games and share created presets. Alongside existing difficulty presets, the update introduces official presets including Undead Matinee (melee-focused, slow zombies, ammo shortage), Madmole's Mayhem (reduced supplies, item loss on death), Bite Club (hardcore permadeath), and Chibi Mode (fast movement). The update also adds over 60 new Points of Interest, a Combine Station for item upgrades, loot with special stats, and a redesigned main menu UI. The stable V3.0 version is scheduled for June 29 on console and Steam.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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