JLab Japan to Debut Go Sport ANC Earbuds at MONTAGE 36th
JLab is using the trade show to give the first public look at its upcoming sports ANC earbuds ahead of an October release, alongside its VGP-winning and open-ear lineup.
JLab is using the trade show to give the first public look at its upcoming sports ANC earbuds ahead of an October release, alongside its VGP-winning and open-ear lineup.
The trial tests whether a 1.0 percent fee stablecoin model can take root in a student commercial district, with Mi&T aiming to turn blockchain financial services into daily-use infrastructure for local stores and residents.
Warlord: Awaji maps a real Japanese island into an open-world battlefield, with development that used Google Earth to match Awaji Island's terrain, shrines, and settlements.
The feature answers the specific fear that automated replies will post something inappropriate, by making AI draft replies that a human must approve before they reach Google Maps.
The 2026 program pairs generative AI tools with hands-on camera craft, a sign of where the photo and video trade is heading.
The 100 million yen milestone is the stretch goal that unlocks an additional main character, and the funding breakdown shows part of the Ubgoe money has not reached the project.
The film's release is being backed by a promotional push that turns the franchise's landmarks, from Aoshima's green mod coat to the Yamanote Line, into real-world attractions across Japan.
The September 4 edition closes out a two-week stretch of IT and digital product coverage in ASCII.jp's recurring live news format.
The survey puts a number on the RBF awareness gap, showing startups have begun moving from awareness to consideration while SMEs remain largely unaware, which frames the adoption problem for Yoii's Yoii Fuel product.
The fifth edition anchors its live program in cross-generational collaborations, pairing Komuro's archive-style installation with a Nujabes tribute stage and a brand-partner day.
The system lets a live production serve mobile and SNS audiences with 9:16 output from the same 16:9 workflow, with on-device AI that needs no cloud or internet connection.
The series' signature learning AI is being rebuilt as a town-wide autonomous simulation, shifting the cat-and-mouse premise from one mansion to a systemic open world where the player's accumulated knowledge, not the map, expands the play area.
The announcement locks in Sega Fave's place in the four-company arcade rhythm game live and opens ticket sales for the November expo.
Diesel's FFXIV capsule spans the full price ladder from 11,100 yen phone cases to a 132,000 yen denim jacket, and pairs the retail rollout with a Kosuke Kawamura art exhibition, putting the game's archive in a gallery context.
The EP carries the season 2 ending theme of the TV anime Magilumiere Magical Girls Inc. and pairs Marine with producers including Giga, MEG, Shin Sakiura, and TeddyLoid, tying the release to both the anime and the wider music scene.
The premise strips the player of identity and crime, so the horror comes from an institution that treats a nonexistent person as a routine inmate.
Melby, who now leads licensing at Octas, frames Opanchu Usagi's Call of Duty crossover as fun precisely because most of the shooter's audience does not know her, and his own path from Viz to Crunchyroll tracks how anime licensing went mainstream.
The announcement sets a firm end point for a series that has run since 2019 and already received an anime adaptation, closing out the story with its 13th volume.
The new track arrives in two audio versions, letting players hear it sung by the in-game unit MORE MORE JUMP! or by the virtual singers.
A veteran creator known for moon and Chibi-Robo shipped a complete commercial game without writing a line of code, using AI dialogue, which puts Vibe Coding to a real product test.
IO Data is using TGS 2026 to put unreleased and concept gaming monitors in front of attendees, with the engineers who build them on the floor to answer questions directly.
The live demo confirms the game's core pitch: top-down tactical command and first-person field action run as one continuous loop, not two modes bolted together.
The game makes the city itself a character, tying the whale's mood to travel speed and forcing players to balance two opposing needs, an evolution of the studio's peaceful city-builder lineage.
The sequel swaps the free, endless format that built its audience for a paid campaign with a publisher, a test lead artist Darren Contreras says will prove the studio's worth.