Naruto Shippuden Goods Launch at Thank You Mart Stores Nationwide
figures 2 sources · May 19

Naruto Shippuden Goods Launch at Thank You Mart Stores Nationwide

The collaboration marks Thank You Mart's first exclusive NARUTO Shippuden merchandise line, expanding the franchise's retail presence beyond typical anime specialty stores into a nationwide convenience chain.

Anime! Anime!, Yahoo! News Japan
Thatgamecompany Releases 20th Anniversary Video
games 1 sources · May 19

Thatgamecompany Releases 20th Anniversary Video

The milestone video is the studio's first public acknowledgment of its 20-year history, a span that includes two of the most critically acclaimed independent games of the 2010s.

4Gamer.net
Sapporo Game Camp 2026 Set for October 9-11
games 1 sources · May 19

Sapporo Game Camp 2026 Set for October 9-11

The event continues to grow as a regional hub for game development in Hokkaido, with its fifth edition returning to Sapporo Factory for a three-day program.

4Gamer.net
BitSummit PUNCH Lineup Grows With Dozens of Playable Indie Games
games 5 sources · May 19

BitSummit PUNCH Lineup Grows With Dozens of Playable Indie Games

The concentration of major publishers and hardware makers at a festival originally built for small indie teams signals that BitSummit has become a primary launch platform for commercial indie and mid-tier games in Japan.

PR TIMES, 4Gamer.net, ASCII.jp, and 1 more
Robot Cowboy FPS 'Far Far West' Sells 1 Million Copies in Two Weeks
games 3 sources · May 19

Robot Cowboy FPS 'Far Far West' Sells 1 Million Copies in Two Weeks

The sales milestone, reached in under two weeks, follows a demo that earned an 'Overwhelmingly Positive' rating (98%) and over 700,000 pre-release wishlists, indicating strong pre-launch demand for the indie co-op shooter.

4Gamer.net, Denfaminicogamer, Game Spark
KIWI Design Partners With VRChat Pianist Tomosho
vtuber 3 sources · May 19

KIWI Design Partners With VRChat Pianist Tomosho

The deal marks a hardware brand's direct entry into VRChat's music scene as a localization tactic, treating metaverse performers as a channel to reach Japanese VR users rather than relying on traditional advertising.

PR TIMES, ASCII.jp, PANORA
Junji Ito's The Long Hair in the Attic Gets Live-Action Film
manga 2 sources · May 19

Junji Ito's The Long Hair in the Attic Gets Live-Action Film

This marks the first live-action adaptation of the story since a Japanese film in 2000, and the first time a Junji Ito property is being produced as a multinational co-production between Japan, Thailand, and South Korea.

Anime News Network
Forza Horizon 6 Surpasses 6 Million Players After Japan Launch
games 5 sources · May 19

Forza Horizon 6 Surpasses 6 Million Players After Japan Launch

Forza Horizon 6's rapid player milestone and the community's focus on its auto-drive quirks and license plate restrictions show that the series' first Japan setting has generated engagement beyond just driving mechanics, turning environmental authenticity and system oddities into major talking points.

4Gamer.net, GAME Watch (Impress), Automaton, and 1 more
Fashion World Tokyo Adds Anime IP Apparel Zone
industry 1 sources · May 19

Fashion World Tokyo Adds Anime IP Apparel Zone

The dedicated zone signals that anime IP holders are treating fashion as a direct brand-awareness channel, bypassing traditional licensing middlemen as the global market matures.

Animenomics