GALHolic Adds Mimicry Gyaru Momoka Figure, Dakimakura, and First ASMR
The third GALHolic release expands the series with a dual-mode figure, a companion dakimakura, and the first ASMR audio, all scheduled for March 2027.
The third GALHolic release expands the series with a dual-mode figure, a companion dakimakura, and the first ASMR audio, all scheduled for March 2027.
The figure is a memorial item for the 10th anniversary, supervised by the original character designer and director, and is now available for pre-order on Amazon.
The line finally gives physical form to Power Animals that only existed as names in the 2001 series, using original design documents recovered from PLEX.
Aoshima is selling the 2015 flying time machine and Doc in one box, so builders can stage the Part II look without buying a separate figure.
The wave pairs a combined monster with a movie villain, both rendered at 25 cm, and moves them through a lottery sale at the official store.
The November capsule toy slate shows Ken Elephant balancing repeat series installments with new artist collaborations, keeping the lineup varied for collectors and casual buyers.
The Last One Prize reveal completes the prize lineup for the September 5 Disney Princess Ichiban Kuji, giving collectors a wall-mountable stained glass light as the final draw incentive.
The ranking shows a horror manga and Sanrio crossover figure leading new hobby sales, with several newly opened pre-orders from Good Smile Company and Tamashii Nations filling out the top ten.
The figure is a one-of-a-kind piece from indie sofubi maker GYAROMI, bringing Hedorah's landing period to life with bold coloring and detailed sculpting.
The P.O.P series, known for its detailed One Piece figures, is now covering the Elbaf arc, starting with a character who is central to the arc's new storyline.
The re-airing gives viewers another chance to see the Red and Green adaptation, which differs from the main TV anime in protagonist and cast.
The study offers a data-backed picture of when and how players voice complaints on Steam, showing negative feedback tends to surface early in play, which may shape how developers read review signals.
The stunt turns a standard billboard into a live, interactive survival scenario that mirrors the film's premise of being trapped at home.
The correlation between Super Monkey Ball Athletic scores and arthroscopic surgery training scores suggests specific game skills could serve as low-cost supplementary training for difficult surgical procedures.
The app is designed to lower the barrier for new cyclists by letting anyone start with just a smartphone, while still offering sensor and trainer support for experienced riders.
The experience pairs paleontological supervision with VR and acoustic technology to create a walk-through dinosaur adventure aimed at families, a format that moves beyond passive viewing into active participation.
The announcement marks the first Serious Sam game developed by Behaviour Interactive, bringing a new interpretation to the 25-year-old series while retaining its core FPS combat.
The release adds a co-op-only puzzle title to Steam with a free first chapter, and Vellichor Games clarifies it is separate from its previous work Together in Between.
The producer's comments confirm that the confrontation between F and Ali was even more extensive than what viewers saw, and suggest unseen footage could be released.
MARBLE SOULS continues the eccentric, well-received style of its developers, who previously collaborated on the 'Overwhelmingly Positive' rated Moza Lina.
The fifth Identity V art collaboration moves from announcement to retail, with a two-week pop-up and a month-long online order window.
The collaboration pairs METEORA GRAVITY's managed creator pool with ENRAI's matching platform, offering a free key visual to one company and a judged contest for emerging illustrators.
The studio's new shooter is being led by the designer who conceived it, a figure described as the number two behind Tarkov's head, signaling a direct lineage from the extraction shooter's core development.
The piece documents a practical workaround for VRChat's Humanoid-only rig limit, showing how a non-humanoid Blender model can be adapted through dummy bones and weight painting.