Hobby Japan Shows Queen's Blade Re:Build at BitSummit PUNCH
games 1 sources · May 31

Hobby Japan Shows Queen's Blade Re:Build at BitSummit PUNCH

Hobby Japan is using its long card-game design experience to enter the digital publishing space with a roguelite twist on its own IP, aiming to attract both series fans and Steam players unfamiliar with Queen's Blade.

Inside
AnimeJapan 2026 Attendance Hits Record 156,000
industry 1 sources · May 31

AnimeJapan 2026 Attendance Hits Record 156,000

The record attendance and expanded exhibitor roster signal sustained growth in anime's commercial appeal, while the government's new overseas market target and subsidy overhaul represent a coordinated push to double the industry's international growth rate over the next decade.

Animenomics
FX Senshi Kurumi-chan TV Anime Adaptation Announced for 2026
anime 1 sources · May 31

FX Senshi Kurumi-chan TV Anime Adaptation Announced for 2026

This adaptation turns a niche manga about the real financial risk of FX trading into an anime, a rare subject for the medium that could draw attention to both the source material and the dangers of leveraged speculation.

Ota-Jo
Dandadan Pop Up Shop Street Style Ver. Opens June 5
figures 2 sources · May 31

Dandadan Pop Up Shop Street Style Ver. Opens June 5

The shop's street fashion theme and exclusive merchandise capitalize on the franchise's momentum between its second season and the announced third season, offering fans a tangible connection to the series.

Anime Anime
Access Limits Fuel Manga Piracy Worldwide, Report Says
manga 1 sources · May 31

Access Limits Fuel Manga Piracy Worldwide, Report Says

The report shifts the piracy debate from cost to access, suggesting that legal manga services lose readers not because they charge too much, but because they are too slow and too regionally restricted.

Animenomics
Original Anime Films Struggle at the Box Office
industry 1 sources · May 31

Original Anime Films Struggle at the Box Office

The polarization in Japan's anime film market threatens the viability of original films as a proving ground for new creative talent, as budget-strapped productions struggle to compete with franchise blockbusters.

Animenomics
Cross-Border E-Commerce Fills Gap in Overseas Anime Market
industry 1 sources · May 31

Cross-Border E-Commerce Fills Gap in Overseas Anime Market

The shift toward cross-border e-commerce signals that Japan's domestic anime merchandise market may be approaching saturation, pushing sellers to treat overseas fans as a primary revenue source rather than a secondary one.

Animenomics
TV Asahi Sets Goal to Double Anime Production by 2030
industry 1 sources · May 31

TV Asahi Sets Goal to Double Anime Production by 2030

TV Asahi is restructuring its core business model from linear broadcasting to IP ownership, a strategic shift that mirrors broader industry moves toward production committee leadership and global licensing.

Animenomics
Japan Manga Market Shrinks for First Time Since 2017
industry 1 sources · May 31

Japan Manga Market Shrinks for First Time Since 2017

The data signals that digital manga growth can no longer reliably compensate for print declines, forcing publishers to confront a shrinking overall market for the first time in nearly a decade.

Animenomics