A Passing in the Night Walks Tokyo at 3 A.M. in One Hour
A one-hour real-time clock and no run button make the game's length and slowness the design, not a limitation to work around.
Reporting from 1 source: Game Spark.
PLAYISM showed the walking adventure A Passing in the Night at Tokyo Game Show 2026. The player controls Kai through an empty late-night Tokyo suburb, weighing a demon's offer to trade a treasured memory for release from suffering. The game ends in real time after one hour, from 3 to 4 a.m., and has multiple endings. Developer .iris gave the demo its first playable outing at the show.
The demo ran on the PLAYISM booth floor at Tokyo Game Show 2026, where the noise of Makuhari Messe framed a game built around an empty street at 3 a.m.
Kai moves through a small open world with no run button. Events and NPCs sit in the field, but interacting with them is optional, and the hour ends whether or not the player engages. A mental mode marks interactable objects; a daze mode takes over on its own while walking, pulling the camera back and deepening the sound. Characters include a transparent old man who takes photographs around the district.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.