Abyssal Lapidary Demo Goes Live on Steam for Next Fest
The demo puts the appraisal loop in front of Steam Next Fest players, and the game's focus on reading ore before cutting means the store management hinges on judgment rather than processing skill alone.
Reporting from 1 source: Denfaminicogamer.
A demo for Abyssal Lapidary, developed by LightWorm and published by XD, is available on Steam as of October 20, and the game is part of Steam Next Fest. Players run a declining jewelry store in an underground city, buying ore from traders, appraising it, cutting gemstones with tools chosen for each stone, and combining cuts with metal parts into jewelry.
Ore arrives at the shop as a mix of gems and worthless stone, so buying it is a gamble the player resolves by appraising. Removing rock and cutting facets each take tool choices matched to the ore's shape and type, and the cut's precision plus the source mineral set the final value. Some rough stones behave oddly: blood-colored patterns that undulate slowly, or flowers blooming on the surface and releasing pollen. The shop draws closer to something asleep beneath the strata as those stones are appraised.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.