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Adventurer Elliot's Thousand-Year Story Review Calls It a Pinnacle of Time-Travel RPGs

The review highlights a rare RPG design that eschews forward time travel entirely, focusing on backward historical revision as its core mechanic and narrative engine.

Reporting from 1 sources: GAME Watch (Impress).

Adventurer Elliot's Thousand-Year Story Review Calls It a Pinnacle of Time-Travel RPGs

GAME Watch published a review of Adventurer Elliot's Thousand-Year Story, praising its unique time-travel structure where the protagonist only goes backward through history. The reviewer, Asami Rina, completed all endings and calls the scenario overwhelming, with all foreshadowing converging. The game releases June 18, with a Steam version on June 19.

Adventurer Elliot's Thousand-Year Story launches June 18, and GAME Watch's review by Asami Rina calls it a pinnacle of time-travel RPGs. The game's key twist: the protagonist never travels to the future. Starting from a tragedy, Elliot goes further and further into the past, revising history at each step. The reviewer, who collected all endings, praises the scenario as overwhelming and notes that all foreshadowing converges. The game spans four eras: the Era of Blessings, Era of Reconstruction, Era of Magic, and Era of Germination, covering a thousand years. Character illustrations are by Yukihiro Kajimoto, marking the first use of HD-2D for such portraits. A demo is available. The standard version costs 7,480 yen, and the Digital Deluxe version costs 8,580 yen. It supports one player or local two-player co-op.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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