Age Of Transport - Blue Marble Announced For PC Early Access In 2027
The design drops currency entirely and makes production capacity the constraint, so a logistics sim about moving freight becomes a sim about allocating scarce factory time across a persistent multiplayer map.
Reporting from 1 source: Automaton.
Amazing Games opened the Steam store page for Age of Transport - Blue Marble on September 22, with early access planned for 2027. The PC simulation builds a worldwide logistics network across a map of roughly 35 million square kilometers at about 1/4 scale, covering more than 70,000 real cities and 12 eras from the 1830s to the present. Money does not exist; costs are measured as workload and time.
Money is not part of the economy. Locomotives and other vehicles are assembled rather than bought: players haul ore, make parts, and build vehicles in factories across 199 goods types and production chains of up to 9 stages.
Costs appear as workload and time. Steel sent to locomotive manufacturing is steel not available for track, and factories have finite capacity, so players wait for parts. The railway model follows the same logic: trains run on conditions rather than fixed routes, track is composed of rails, sleepers, fastenings, and ballast, and line performance is set by the weakest component.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.