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Among Us Community Director's Game Management Book Gets Japanese Release

This is the first Japanese-published book dedicated to game community management, adapting the hands-on methods that built Among Us's massive player base into a structured guide for local developers.

Reporting from 2 sources: KAI-YOU, GameBusiness.jp.

Among Us Community Director's Game Management Book Gets Japanese Release

Born Digital announced on June 9, 2026, that Victoria Tran's book 'Turning Players into Fans: A Textbook for Game Community Management' will be released in Japan in early July 2026. The 336-page guide, translated under the supervision of Takaaki Ichijo, covers community management theory and practical strategies across the game development lifecycle, with real examples from Among Us. It is priced at 4,950 yen.

Victoria Tran, the Communications Director at Innersloth and co-runner of the indie game fund Outersloth, wrote the original English guide. The Japanese edition, titled 'Turning Players into Fans: A Textbook for Game Community Management,' is split into two halves. The first covers foundational theory-online community sociology, the community manager role, and core strategy philosophy. The second half walks through specific tactics for four stages of game development: announcement, development, release, and post-release. It includes modern methods for Discord and X, individual-action steps, and crisis-response examples drawn from real community incidents.

Born Digital said the book is aimed at marketing staff newly assigned to community roles in game companies and is designed as a first reference. The company noted that while the examples lean on indie game insights, the principles apply broadly across game projects.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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