Angels Fall First Dev Talks 10-Year Early Access and IRC-Era Development
The interview highlights how a modder team built a large-scale space war game over a decade without voice chat, and how the final release was shaped by that unusual process.
Reporting from 1 source: Game Spark.
Strangely Interactive founder Josh Grafton discussed the SF space war game Angels Fall First in a Game Spark interview. The game released for PC on July 12 after about 10 years in Early Access. Grafton described its blend of large ship battles, FPS combat, and boarding actions, and noted the team communicated via IRC throughout development.
Angels Fall First, out for PC on July 12, fuses dogfights, infantry combat, and boarding actions into one match-based package. Developer Josh Grafton told Game Spark the goal was to evolve Battlefield-style games into an SF setting where players join fleet battles while also running around with a gun.
Grafton said the team of modders, scattered worldwide, communicated entirely through IRC during development because Discord and voice chat were not widespread in the 2010s. He added that no one heard each other's voice until later, when they began meeting face-to-face and talking daily on Discord.
The game does not support Japanese as of writing and is priced at 1,780 yen.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.