ANOMALITH Composer Tomoka Kitamura Joined After Seeing MON's Concept Art
Kitamura's account puts the soundtrack's method in plain terms: the game's Showa-retro otherworld is scored from recognizable everyday Japanese sound rather than dark-fantasy scale, a different register from her previous work.
Reporting from 1 source: Automaton.
Tomoka Kitamura, main composer for Furyu's survival TPS ANOMALITH, says she took the job after falling for MON's concept art. In an email interview ahead of the October 29 release, she describes field and battle music built from Japanese everyday sounds such as shopping street speakers and town time signals. She also wrote the main theme's lyrics, composition, and vocals.
ANOMALITH is set for release on October 29, a survival TPS from Furyu set in a world reminiscent of Showa-era Japan. A PS5 and Nintendo Switch 2 demo began distribution on October 8. Kitamura says she was drawn in first by MON's illustrations, and that the concept art and characters pulled her toward a title unlike the dark fantasy scores she has worked on. For field and battle music, she says she kept the score from asserting itself, and built timbres from sounds she associates with ordinary Japanese scenery, including shopping street speakers, the town time signal chime, and water dripping in a housing complex.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.