Artis Impact Puts Its Protagonist Through an RPG Economy That Charges For Everything
The article is part of a Happinet and Denfami tie-up, so what reads as a punishing economy is also a pitch for a game whose hook is that mundane labor, not combat, funds the adventure.
Reporting from 1 source: Denfaminicogamer.
Artis Impact is a turn-based RPG set 3000 years in the future in a post-apocalyptic world ruled by a runaway AI. The protagonist Akane, a rookie in the resistance group A-Lith, starts with 30 dollars and pays for almost everything: a 1% fee to save, 75 dollars per boss rematch, 5 dollars a night in a capsule, 1400 dollars for gold membership. She works a convenience store shift and a double shift at a Chinese restaurant.
The schedule is the joke and the mechanic. Akane wakes at 4:00 AM and walks 15 kilometers into town, donates 5 dollars to a homeless person on arrival, works the convenience store from 5:00 AM to 5:00 PM, doubles at the Chinese restaurant from 6:00 PM to 9:00 PM, then trains at a gym that charges a 200 dollar membership plus 30 dollars an hour, and walks 15 kilometers back to headquarters.
Enemies do not drop money. The article is published as a tie-up project between Happinet and the Denfami editorial department.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.