Assobizm Brings Physics Sandbox OmOchim to Tokyo Game Show 2026
The booth itself, built from cardboard and blocks, and a part system that lets players bolt gum sticks onto a Jenga block, make the case that Assobizm is selling the trial-and-error process of building rather than a polished goal, which is a harder pitch to demo on a show floor than a finished game.
Reporting from 1 source: Game Spark.
At Tokyo Game Show 2026, held at Makuhari Messe across four days including the September 17 business day, the booth for OmOchim drew attention with cardboard dioramas and handmade decorations. The game, from developer Assobizm, mixes physics sandbox play with programming elements. Players move objects in the environment and assemble an Omochim robot, modifying its parts from joint pieces to stationery and snacks to clear missions. Daishi Yoda of Assobizm discussed the project's origins.
The demo starts with a tutorial on the basic controls. Objects in each stage can be moved once they are placed in an area called the Invention Dock, and a red-bodied Omochim appears to be chased, using a pencil case as a foothold and a bowling ball to break walls. A soccer goal stage sets a mission of keeping goals conceded to three in 30 seconds, which pushes players into modifying parts. Daishi Yoda of Assobizm, who handles development, said the project began with the physical OmOchim toy.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.