Astrae Oratio Battle Footage Shows Turn-Based Combat With QTE Elements
The video offers the first clear look at how the 'battle bureaucracy' mechanic works in Dynamis One's first original title since Project KV was canceled.
Reporting from 1 sources: Automaton.
Publisher NC released a new promotional video for Astrae Oratio, the administrative RPG from Dynamis One. The footage reveals novel-style dialogue scenes and turn-based battles with an AP cost system and possible QTE prompts. The game is set in a fictional 1989 Tokyo where magic exists.
NC and Dynamis One released a new promotional video for Astrae Oratio on June 2, showing in-game battle scenes for the first time. The turn-based system uses numbered action buttons and an AP cost gauge, with a 'PERFECT' indicator and a secondary gauge that suggests quick-time event prompts may appear during combat. The video also shows novel-style conversation sequences with player choices. Astrae Oratio is set in a fantasy version of 1989 Tokyo where the protagonist is assigned to a government agency called the Special Ward Office. Dynamis One is led by former Blue Archive development producer Park Byung-rim and includes scenario writer isakusan on staff. The game was announced in April under the working title Project AT after the studio's previous project, Project KV, was canceled. Astrae Oratio remains in development with no release date set.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.