Anime, manga, and games, with a take · A Yukimedia publication

← all stories gamesreview 1 sources · 1h ago ·

Astrae Oratio Cbt Report Notes Comedy Then Unease

The CBT shows a game built on an administrative premise, where comedic daily life with magic users gives way to the reality that sits close to them, with visuals strong but first-test rough edges still visible.

Reporting from 1 source: Inside.

Astrae Oratio Cbt Report Notes Comedy Then Unease

Astrae Oratio is a magic RPG for smartphones developed by Dynamis One and serviced by NC. In a closed beta test that began October 2, players could experience the main story set in a 1989 Tokyo where magic users live in secret, a turn-based battle system with tactical elements, character development, and free time with magic users. The story follows a civil servant Chief at the Special Ward Agency.

The closed beta test for Astrae Oratio ran from October 2 and covered the content that shapes the game: the main story, turn-based battles, character development, and free time with magic users. The setting is Tokyo in the '89 era, where magic users exist in secret, and the player follows the Chief, an ordinary civil servant at the Special Ward Agency, an organization that administratively manages those users.

The prologue covers the Chief's encounter with Director Hirakishi Toa, whose sloppy handover leaves the agency's work to be done almost by feel. Thanaka Erin, Fujiharu Riria and Anna M. Battenberg appear in Minato Ward, while Akitsu Akina and others at the Akina Kaidan Research Institute appear in Shinjuku Ward.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources