Autodesk Adds MotionMaker Training, 3DGS Editing, and Flow Review Tools
Autodesk is pushing AI-assisted tools that remain artist-directable, letting teams train motion models on their own data and edit captured 3D scenes inside standard production pipelines.
Reporting from 1 source: ASCII.jp.
At SIGGRAPH 2026, Autodesk announced new features for Maya, 3ds Max, Flow Production Tracking, and Arnold. Maya's MotionMaker gains a Bring Your Own Data feature for training custom motion models. 3ds Max introduces editable 3D Gaussian Splats with native Arnold rendering. Flow Production Tracking adds synchronized collaborative review sessions.
Autodesk used SIGGRAPH 2026 to roll out updates aimed at cutting repetitive work in animation and VFX pipelines. The headline addition is Bring Your Own Data for Maya's MotionMaker, which lets teams train custom generative motion models from their own rigs, stylized motion capture, or hand-keyed keyframe animation. Once trained, the model generates base motions that artists refine in familiar Maya tools like the Graph Editor, Time Editor, and Dope Sheet.
3ds Max now treats 3D Gaussian Splats as fully editable data rather than display-only captures. A new point object system lets each point hold position, orientation, scale, color, custom attributes, and instanced geometry, and Arnold renders the splats natively with control over lighting, shading, and color. Flow Production Tracking adds synchronized review sessions for real-time collaboration across distributed teams.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.