Bandai Namco Experience to Hold Evolved CG Live Concert for Original IP Polaporipospo
The event marks a commercial deployment of Bandai Namco Experience's Zero-Edit Motion Capture system for a full CG character live concert in Japan, aiming to solve the typical mismatch between sound and movement in animated performances.
Reporting from 1 sources: ASCII.jp.
Bandai Namco Experience Inc. will hold an 'Evolved Live Instrument Performance Live: We are POLARIS' on November 3, 2026, at SGC Hall Ariake. The concert features CG characters from the original IP Polaporipospo performing live instruments in real-time via the company's proprietary 'Zero-Edit Motion Capture' technology, which captures professional musicians' performances and reflects them onto the characters on a giant LED stage.
Bandai Namco Experience Inc. announced it will stage an 'Evolved Live Instrument Performance Live: We are POLARIS' on November 3, 2026, at SGC Hall Ariake in Tokyo. The concert uses the company's Zero-Edit Motion Capture technology to have CG characters from the original IP Polaporipospo play instruments in real-time, with professional musicians performing behind a giant LED screen while their movements are captured and mapped onto the characters. The venue, SGC Hall Ariake, is Japan's first permanent immersive music hall, equipped with a full-stage LED monitor, overhead audience effects, and synchronized lighting. Bandai Namco Experience claims this is the first attempt in Japan to achieve a CG character live performance where the on-stage characters appear to play instruments live, as of 2025.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.