Bandai Namco Shows Ondeh Ondeh Kaya's Tasty Tale Rhythm Action Ahead of 2027
The previews describe a rhythm game where the beat is a world rule rather than a separate mode, a structure that the hands-on reports say reads as family-friendly early on but grows into hardcore puzzle action.
Key Facts
- "Ondeh Ondeh Kaya's Tasty Tale" is scheduled for release in 2027 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and Steam.
- The game is developed by Metronomik, the Malaysian studio behind "No Straight Roads," and published by Bandai Namco Entertainment.
- The protagonist Kaya is voiced by Aoi Yuki in Japanese, with Akio Otsuka as Baba and Kikuko Inoue as Mama.
- The game's Octet system runs on a constant 8-beat rhythm at around BPM 60, and attacks chain up to three hits when input in time with the beat.
- The Salty Ondeh ability lifts beat-reactive objects around Kaya by one tile and creates a salt block that lasts four beats.
Reporting from 4 sources: GAME Watch (Impress), 4Gamer.net, Denfaminicogamer, Game Spark.
Bandai Namco Entertainment held a hands-on preview event for "Ondeh Ondeh Kaya's Tasty Tale," a rhythm and puzzle action adventure planned for release in 2027 on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and Steam. Malaysian studio Metronomik, known for "No Straight Roads," is developing the game. Players control Kaya, a girl in the world of Selera who aims to become a World Builder like her parents, Baba and Mama. The game's core system is the "Octet," a constant 8-beat rhythm at roughly BPM 60 that drives combat, gimmicks, and even everyday actions such as brewing coffee. Kaya wields a magic spoon and collects Ondeh, which grant abilities such as the Salty Ondeh's beat-timed object lift. The Japanese version features Akio Otsuka as Baba, Kikuko Inoue as Mama, and Aoi Yuki as Kaya. Chapter 1, set in Salti Village, includes sheep gathering and a boss fight against Mother Wolf.
The two founders built the studio from separate careers. Wan Hazmer was lead game designer on Final Fantasy XV and Final Fantasy Type-0 at Square Enix, and Daim Dziauddin was a concept artist on Street Fighter V at Capcom. They opened Metronomik in 2017.
Kaya's synesthesia is how the game explains its own visuals: she sees sound and Flavor as dancing balls, and those balls are the Ondeh she scoops with her spoon. Her father is called Baba rather than Bapa, the Malay word for father, and he calls Kaya "Kochi," after the Malaysian sweet kuih kochi. Both parents are 110 years old.
The menu holds two side systems. "Doodles" fill in as Kaya meets people during her trip, so the art accumulates as a record of the journey rather than a name list. "Discoveries" collect tips on Selera's food, nature and culture, and add simply by approaching characters cooking or objects in the field. Three Life Shards raise the life gauge.
Combat chains up to three attacks when the player inputs on the beat instead of mashing. Placing a sheep on a puddle works a gimmick on the rhythm, and Kaya can stomp a pedestal over or push a box into a hole.
A giant named Biribiri, described as a dog despite its dragon look, carries Kaya only after she brings sheep. Chapter 1 boss Mother Wolf fires her wolf pups like bullets on the beat; the lost sheep Jambu sits in her belly, and the sheep herself becomes the tool for countering and guarding.
Synthesized by Yomimono from the 4 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- GAME Watch (Impress) マレーシア発のリズム&パズルアクション「Ondeh Ondeh カヤのうまみ大冒険」先行プレイレポート
- 4Gamer.net マレーシア産パズルアクションADV「Ondeh Ondeh カヤのうまみ大冒険」は絵柄に似合わず歯ごたえ十分。リズムに乗って絵本のような世界を冒険しよう[プレイレポ]
- Denfaminicogamer バンダイナムコエンターテインメント新作『Ondeh Ondeh カヤのうまみ大冒険』先行レポート。マレーシア由来なのに『まんが日本昔ばなし』みたいなエモさを感じるリズム&パズルアクションアドベンチャーだった
- Game Spark 料理もバトルもパズルもリズムに乗って! 『NO STRAIGHT ROADS』開発元が贈る『Ondeh Ondeh カヤのうまみ大冒険』は、愉快でカラフルな大冒険【先行プレイレポ】