Anime, manga, and games, with a take · A Yukimedia publication

← all stories gamesbusiness 1 sources · 1m ago ·

BioWare Closes as EA Shifts Toward Profit-First Strategy

BioWare's closure reads as the end of a studio whose identity was PC RPGs built on player choice and companion relationships, and EA's new strategy confirms the company sees no place for that kind of risk in its portfolio.

Reporting from 1 source: 4Gamer.net.

BioWare Closes as EA Shifts Toward Profit-First Strategy

Electronic Arts announced on October 21 that it is closing BioWare, the Canadian studio founded in 1995 by Ray Muzyka, Greg Zeschuk and Augustine Yip. BioWare released Shattered Steel, Baldur's Gate, Mass Effect and Dragon Age. It came under EA in 2007; Mass Effect: Andromeda, Anthem and Dragon Age: The Veilguard drew criticism or fell short of expectations. EA's new management strategy favors investment in highly profitable businesses.

The founders met at the University of Alberta Faculty of Medicine and built software for medical education before moving into games. Their first release, Shattered Steel, came out in 1996. Development contracts with the publisher at the time led to Baldur's Gate in 1998.

After the 2007 acquisition by EA, the studio moved into console RPGs and kept its approach to player choice. The founders later left. Losses in capability and quality were cited against Mass Effect: Andromeda in 2017 and Anthem in 2019, and Dragon Age: The Veilguard in 2024 did not deliver the results EA expected.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

Add Yomimono as a preferred source on Google

Sources