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Bodycam Dev Diary Details Organic Reverb, Footstep Sounds

The focus on sound design, including organic reverb and environment-dependent audio, suggests the studio is treating audio as a core part of the bodycam immersion rather than a secondary feature.

Key Facts

  • Reissad Studio released the second development diary video for 'Bodycam' on the official YouTube channel.
  • The video introduces 'organic reverb,' where gunshots are absorbed by the environment and sound differently depending on the space shape.
  • 'Bodycam' is approaching 3 million wishlist registrations on Steam as of August 21, 2026.
  • A playtest is scheduled for the end of August, with applications via the Steam store page.
  • 'Bodycam' is a multiplayer tactical FPS developed by Reissad Studio using Unreal Engine 5, available in early access on PC.

Reporting from 1 source: Denfaminicogamer.

Bodycam Dev Diary Details Organic Reverb, Footstep Sounds

Reissad Studio released the second installment of a four-part development diary series for its bodycam-view tactical FPS 'Bodycam' on the official YouTube channel. The video focuses on sound design, describing gunshots as 'impact' and detailing a technology called 'organic reverb,' where gunshot sounds are absorbed by the environment and vary with the shape of the space. Firing in a small room produces a muffled sound, while a large space causes the sound to disperse. Explosions reverberate through corridors, and footsteps change depending on the ground material. The bodycam feature also generates a sense of wind and air pressure when the viewpoint is turned sharply. According to the YouTube description, the response to the first development diary was large, and 'Bodycam' is approaching 3 million wishlist registrations on Steam. A playtest is scheduled for the end of August, with applications available on the Steam store page and the exact schedule to be announced soon. 'Bodycam' is an early access multiplayer FPS for PC, developed in Unreal Engine 5, known for its photorealistic visuals, intense camera shake, lens distortion, and photogrammetry-based environments.

  • The video is titled "This Is What a Gunshot Really Sounds Like | Devlog [2/4]."
  • The dev diary format pairs behind-the-scenes commentary with actual gameplay footage, not just a talk-over presentation.
  • The organic reverb system treats every surface as a sound absorber, so the same gunshot changes character based on room size and geometry, not just a preset filter.
  • Explosions are modeled differently from gunshots: the blast wave travels through hallways rather than simply decaying in place.
  • Footstep audio is tied to ground material, so walking on concrete, dirt, or metal produces distinct sounds.
  • The bodycam feature adds simulated wind and air pressure noise when the player snaps the viewpoint around, reinforcing the handheld-camera feel.
  • Reissad Studio is a France-based indie studio building the game in Unreal Engine 5.
  • The visual style mimics a chest-mounted police or soldier body camera, with intense shake, lens distortion, light flares, and photogrammetry-built maps.
  • Steam users have given the early access version high marks for that raw, realistic presentation.
  • A playtest runs at the end of August; sign-ups are open now on the Steam store page, with the full schedule coming later.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources