Bodycam Update Aims for Authentic Gunfire Over Cinematic Sound
The studio is reworking gunfire around physical blast reactions, using sound as both realism and a tool for locating shooters, in the September 2 update.
Reporting from 1 source: Game Spark.
Reissad Studio released a development log for the 'Locked and Loaded' update to 'Bodycam', detailing a new 'Organic Reverb' system that analyzes room size, ceiling height, and openings to make gunfire sound authentic rather than cool. The update also rebuilds 38 footstep types and adds wind noise. It arrives September 2, 2026 on Steam.
Reissad Studio's second development log for 'Locked and Loaded' focuses on sound design, with a new 'Organic Reverb' system that tracks room size, ceiling height, window and corridor openings, and air escape to model how each gunshot's blast wave travels. The result is that players hear the shot from a corridor, plus the wave moving through it, which doubles as positional intel on the shooter.
The update also revises player voice communication for easier locating, improves vertical sound positioning, and rebuilds 38 footstep types by surface. Bodycam-style touches include wind noise when turning the head and contact sounds when readjusting position. The next log covers 'trenches' in August 2026.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.