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Brazilian Solo Dev Leon Stevans Shows AFANTASIA At Brasil Game Show

A four-year solo project with experimental 2.5D visuals shipping under a Japanese publisher is the kind of small-scale discovery the Brasil Game Show booth circuit exists to produce, and it gives Sazanaka a title with no existing franchise behind it.

Reporting from 1 source: 4Gamer.net.

Brazilian Solo Dev Leon Stevans Shows AFANTASIA At Brasil Game Show

Leon Stevans, a Brazilian developer working as noidnoidnoid, has spent four years building the exploration adventure AFANTASIA and showed it at Brasil Game Show 2026 via Japanese publisher Sazanaka. The game follows a boy who wakes without memories and heads for the city, guided by a voice called Intrusion, gathering fragments of his past in the town of Tempo. It is themed around identity, personality, and memory.

Stevans is studying information systems at university and started the project before entering it. AFANTASIA is his first game; before that he made music and drew pixel art on his own. He signed a publishing deal with Kenji Ozawa of Sazanaka after developing alone for four years.

The visuals are 2D sprites placed inside 3D backgrounds, and the look changes with each scene: a night scene in dark green, a sky of purple halftone dots, a room drawn only in black-and-white lines. Stevans describes the style as surrealist, close to dreamlike landscapes or dreamcore. He calls the game's graphics 2.5D and its drawing approach maximalist.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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