CanOpener Cites RimWorld and Darkest Dungeon as Dungeon Settlers Influences
The developer points to two established reference points for a loop that runs between base management and dungeon combat, and names the player complaints he intends to fix while the game sits in early access.
Reporting from 1 source: Game Spark.
Dungeon Settlers, a dark fantasy strategy game from CanOpener, entered early access for PC and Mac on September 4 at 2,480 yen with Japanese support. In a Game Spark interview, CEO and director Logan said the game pairs RimWorld-style base and character management with Darkest Dungeon-style tactical dungeon combat, and that he plans to address player criticism of thin content and shallow base management.
CanOpener's Logan, who is CEO and also directs the project, traces the game's split structure to RimWorld for colony management and Darkest Dungeon for tactical combat once an expedition enters a dungeon. The two halves feed each other: base management prepares a party for fights, and dungeon runs return resources for the base.
He also recalled a comment from RimWorld creator Tynan Sylvester under a Splattercat video of the game. The team treated it as encouragement during development. On release feedback, Logan said the recurring criticisms were thin content, shallow base management, and tiring character progression, and that he plans to keep improving those areas.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.