Cass Details Kunai Footholds And Time Stop In Tokoyo Wataru No Shinobi
The developer's account ties the game's control feel to deliberate choices about thin footholds and stopped time, positioning kunai placement as a puzzle to solve rather than just a weapon.
Reporting from 1 source: 4Gamer.net.
Cass showed the 2D exploration action game Tokoyo Wataru no Shinobi at Osaka Indie Games Summit 2026, held at Congres Square Grand Green Osaka on October 3 and 4. The ninja apprentice Jin rescues Princess Sakura across Mizutani Province, using kunai stuck in walls and in other kunai as footholds. Stopping time lets thrown kunai hang midair as platforms. It is planned for PC in 2027.
Osaka Indie Games Summit 2026 ran at Congres Square Grand Green Osaka on October 3 and 4, and Cass showed Tokoyo Wataru no Shinobi there. The protagonist, a ninja apprentice named Jin, travels Mizutani Province to rescue the kidnapped Princess Sakura. The kunai he carries kills enemies and also sticks into walls as a foothold, and a second kunai can be driven into the first to extend it. The footholds are thin, so standing on them takes care. Once Jin gains the time-stopping power called Tokoyo Watari, a thrown kunai can be halted in midair to make a platform where no wall exists. The game is planned for PC in 2027.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.