CELESTAY Turns Fishing Into a Tower That Climbs Past the Clouds
Terukazu Yoshida played CELESTAY, a PC idle building game from BUBBLE GUM, and cleared it in three days with two nights of idling in between.
1 source 16h ago
Reporting from 1 source: Game Spark.
Why it matters
The game calls itself idle but rewards manual fishing far more efficiently, so its progression loop leans on the player clicking rather than waiting.
Key Facts
- CELESTAY is a PC idle building game from BUBBLE GUM.
- Materials in CELESTAY come from clicking driftwood and from fishing, either idle or through a manual minigame.
- A boat merchant exchanges caught fish for materials and items.
- The tower mansion reaches 44 floors by the time the ending arrives.
- Terukazu Yoshida cleared the game in three days with two nights of idling in between.
Materials come from clicking driftwood and from fishing, either idle for a set time or manual through a minigame. A partner expands the building automatically, and a merchant who arrives by boat trades fish for materials and items.
The tower ends up at 44 floors by the time the last resident's event closes and the ending arrives. Residents arrive by boat alongside the merchant, first exchanging a word or two and later moving in, and the dwelling grows from a single simple floor in stages, hitting 7 floors before the player stops counting.
Precious metals and relics of the former world sometimes come up on the line, but they are not sold for a high price. Currency in this world is fish, and the relics are event items tied to a specific resident's story. The ending credits rolled beside the merchant's product menu because the merchant happened to be at the house at that moment.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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