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CLEAN UP GIANT Turns Building-Shaking Into A Physics Puzzle

CREATOR GOOSY showed CLEAN UP GIANT at the indie event DREAMSCAPE#5, a physics puzzle where the player is a giant who grips a building and shakes people and furniture out through its doors and windows.

Reporting from 1 source: 4Gamer.net.

Why it matters

The design inverts the destruction sandbox: because the objective is emptying rather than wrecking, the physics reactions become the puzzle's tool instead of its payoff.

CLEAN UP GIANT Turns Building-Shaking Into A Physics Puzzle

Key Facts

  • CLEAN UP GIANT was exhibited at the indie game event DREAMSCAPE#5.
  • CREATOR GOOSY develops CLEAN UP GIANT.
  • The game is at the technical verification stage for PC (Steam) and Switch.
  • Players tilt or strike a building to force people and furniture out through entrances and windows.
  • CREATOR GOOSY also developed FUKUWARAI and God's Hand.

The goal is to empty the building, not destroy it, so contents must be gathered at the openings. It is at the technical verification stage for PC (Steam) and Switch.

The building is held in both hands from the start. Tilting it with the analog stick or striking it with buttons forces the contents toward the entrance and windows, and the abstract art keeps the scene at the distance of a toy box rather than a disaster.

Complex floor plans mean a single shake rarely finishes a stage. Players rotate the building to slide furniture and people toward an exit, and broken window glass and opened back doors add new openings as a run goes on. The tutorial leaves those interactions unexplained.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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CLEAN UP GIANT

Sources