Co-Op Submarine Sim S.O.N.A.R. - Submarine Crew, Not Ready! Opens Playtest Signups
The game leans into chaotic co-op by forcing players to manage both station-specific tasks and crew welfare, with failure cascading from poor communication or neglected management.
Reporting from 1 source: 4Gamer.net.
Abylight Barcelona announced S.O.N.A.R. - Submarine Crew, Not Ready!, a cooperative simulation for up to four players who operate a submarine through combat, escort, and exploration missions. The crew manages nine stations, food, health, and rest while dealing with malfunctions, flooding, and fires. Playtest signups are open on Steam.
The title's acronym S.O.N.A.R. stands for Submarine Operators Not Actually Ready, signaling the premise: an unprepared crew boards a state-of-the-art sub and must handle combat, escort, and treasure-recovery missions. Nine stations-diving, sonar, periscope, engine, damage control, and others-are divided among up to four players, each responsible for their own post. Equipment malfunctions, flooding, and fires can sink the sub if responses are slow or communication breaks down. Crew food, health, and rest schedules also need attention; fatigue, seasickness, or confusion can render a crewmate unable to follow simple orders. The release date is undecided, and Japanese display support is planned. Playtest signups are live on Steam.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.