Colony Sim x 4X Strategy CONQUISTA: Tide of Wills Announced for Steam in Summer 2027
The game's design centers on player-uncontrollable residents whose individual passions can trigger major historical events, a shift from the abstracted populations typical of grand strategy games, and its debut at gamescom marks Shueisha Games' expansion into simulation territory.
Key Facts
- CONQUISTA: Tide of Wills is scheduled for release on PC via Steam in summer 2027.
- The game was announced at gamescom 2026 in Cologne, Germany, on August 27.
- CONQUISTA: Tide of Wills is developed by Micro Simulation and published by Shueisha Games.
- The game combines colony sim and 4X strategy elements, with a procedurally generated world.
- A playtest matching the gamescom 2026 build is planned, with participants selected by lottery from the official Discord server.
Reporting from 3 sources: 4Gamer.net, Automaton, Game Spark.
Shueisha Games announced CONQUISTA: Tide of Wills at gamescom 2026, a new colony sim combined with 4X strategy elements, during the awesome indies show on August 27. The game is being developed by Micro Simulation, a small studio that started from individual development and is based in Akihabara. Its core concept is "a nation is a collective of people," with the goal of letting players manage both the micro-level lives of individual residents and the macro-level diplomacy, trade, and warfare of a nation. The game features a procedurally generated fantasy world where residents act autonomously, expressing desires and goals through a system called "Passion." Residents can send letters requesting support, and if ignored, they may declare independence or even start wars. Resources are managed through two layers: the national treasury and the market, with prices fluctuating based on supply and distribution speed. The game is scheduled for release on PC via Steam in summer 2027, with a playable demo available at the Shueisha Games booth at gamescom. A playtest matching the gamescom build is planned, with participants selected by lottery from the official Discord server.
The announcement came with a hands-on demo at the Shueisha Games booth in Cologne, where journalists played the opening 40 minutes. The game starts with most of the map hidden by fog, and players send out autonomous explorer units to reveal the world. Borders are drawn automatically when other factions are discovered, so players only handle key decisions rather than fine-grained management.
Development lead and director Nagahiro Enatsu said the project began with his long interest in simulation programs and a desire to make the connection between individual lives and national history feel continuous. Shueisha Games producer Soya Nakano said the concept "a nation is a collection of people" was the first phrase that came to mind when he saw the project. Enatsu's original concept, ALL LIVING GOVERNMENT, was a finalist at the GAME BBQ vol.01 contest, and the studio name Micro Simulation comes from the academic term for layering micro-agents to reproduce phenomena.
The demo showed residents celebrating victory in a town square after a battle, and a neighboring kingdom declaring war because the defeated barbarians were considered their autonomous citizens. Conscripting too many residents can cause backlash in the full version, and the demo ended with a peace negotiation that awarded territory based on victory points. The game will also let players choose world size from three options, with larger worlds supporting longer play sessions.
Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.