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Colopl COO Yusuke Sakamoto Details Console Entry and Global Top 20 Goal

Colopl, a mobile-first company, is formally pivoting to console and multi-platform releases with a concrete revenue target, signaling a strategic shift in the Japanese game market.

Reporting from 1 sources: GameBusiness.jp.

Colopl COO Yusuke Sakamoto Details Console Entry and Global Top 20 Goal

Colopl released its first Nintendo Switch title, Kazuma Kaneko's Tsukuyomi, on April 23, 2026. COO Yusuke Sakamoto said the company prioritizes content over platform and is targeting global top 20 sales by 2030 through multi-platform releases, location games, and generative AI projects.

Colopl's first Nintendo Switch title, Kazuma Kaneko's Tsukuyomi, launched April 23. The game is a console port of the mobile title Shimagari no Tsukuyomi, which used a generative AI trained on Kaneko's art style to produce card visuals. The mobile version ended service the day before the Switch release.

COO Yusuke Sakamoto told GameBusiness.jp that the company does not prioritize platforms, but rather chooses the platform that reaches the most customers. He said the console version came after fan requests. Sakamoto also said Colopl is actively considering multi-platform releases going forward, while location games will remain mobile-only.

Colopl's medium-term management policy sets a goal of reaching global top 20 by 2030, with consolidated net sales over 100 billion yen and operating profit over 50 billion yen. Sakamoto said achieving that requires globally competitive titles, and the company has two such titles in its pipeline.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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