Colopl Splits K-POP Business Into New Subsidiary CEiRL
Colopl is separating its K-POP entertainment operations into a dedicated subsidiary with 260 million yen in capital and its own president, to speed decision-making and open the unit to outside partners rather than run it inside the parent company.
Reporting from 1 source: GameBusiness.jp.
Colopl signed a simplified absorption-type company split on October 9, 2026, moving its K-POP-related entertainment business to wholly owned subsidiary CEiRL Co., Ltd., established September 24, 2026, with capital of 260 million yen and President Takashi Miyamoto as Representative Director. The transfer is scheduled for December 1, 2026. CEiRL will handle IP creation and rights acquisition, game planning and development using K-POP artist IP, and SNS media and event production.
CEiRL was set up on September 24, 2026 with 260 million yen in capital, and Colopl President Takashi Miyamoto takes the president's post there as well. The business transfer is scheduled for December 1, 2026.
The new company is meant to run K-POP and wider K-culture operations as one unit, from producing and investing in artists to building games around that artist IP and running video and SNS programming, live events, and merchandise. Colopl points to game development and community management experience from its existing titles, plus networks built through its investment and incubation work in Korea.
The company cites Global Information data projecting the global K-POP market growing from about 13.7 billion dollars in 2025 to about 31.2 billion dollars by 2033.
- IP creation and rights acquisition: Planning and production of K-POP artists and investment in debut projects
- Games: Planning and development of games and digital content using K-POP artist IP
- SNS media and other development: Video programs, SNS media, live performances and events, and merchandise
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- GameBusiness.jp コロプラ、K-POPアーティストIPを活用したゲームなどを企画・展開へ―関連事業を新会社に集約