Cooperative Horror Game LIVING HELL To Launch On Steam In 2026
The game's day-night cycle, procedural city layout, and specimen-collection loop offer a fresh take on co-op horror, and the publisher partnership signals growing commercial viability for the project.
Reporting from 1 source: Denfaminicogamer.
Indie developer Joe Fender is developing LIVING HELL, a cooperative horror game for up to four players. Set in Pelican City, where radiation from the sun has mutated humans and animals, players explore at night, collect specimens for the government AI DAWN-4o, and craft gear. Eight characters with unique passive skills are available. The city layout changes each session. The game is planned for release on PC via Steam in 2026, with Japanese support. A June 23 development report revealed a partnership with publisher Future Friends Games and major mechanical overhauls.
The second development report for LIVING HELL, published June 23, confirmed that indie developer Joe Fender is working with publisher Future Friends Games and that the game mechanics have been substantially reworked. In the game, players choose one of eight characters with unique passive skills and explore the night-time streets of Pelican City, collecting mutated specimens for the research AI DAWN-4o. The sun's radiation is lethal, so players must return to shelter before dawn. Each of the six city districts is procedurally arranged, and materials found during exploration are used to craft weapons, tools, and consumables. Successfully delivering specimens unlocks new blueprints and upgrades that advance humanity's survival efforts.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.