Crescent Tower: RISING Announced for Steam
The sequel expands the original's scope with a five-chapter omnibus narrative and a 14-class skill block customization system, while the original Crescent Tower has sold over 15,000 copies, indicating a growing audience for retro-style dungeon RPGs on Steam.
Key Facts
- AMATA Games announced Crescent Tower: RISING for Steam on August 31, 2026, with release date and price undecided.
- Crescent Tower: RISING is the sequel to Crescent Tower, released on August 20, 2025, for PC, PS5, Xbox Series X|S, and Switch.
- The game features a five-chapter omnibus story with different protagonists, including a human named Yuri, a frog-like character named Kero, beastfolk Carrot, elf Natsu, and dragon Yota.
- The class count expands from nine in the original to 14, and a new skill block system allows skill customization on a skill board.
- Estimated playtime is 15 to 25 hours, up from 10 to 20 hours in the original, and the original Crescent Tower has sold over 15,000 copies.
Reporting from 3 sources: 4Gamer.net, Automaton, Game Spark.
AMATA Games announced on August 31, 2026, that it will release Crescent Tower: RISING, the sequel to the 8-bit style open dungeon RPG Crescent Tower, on Steam. The release date and price are undecided. The game is developed by solo developer kare-korokke, who also made the original. The sequel keeps the strategic command battles and mapping-based exploration of the first game, while adding a five-chapter omnibus story and a new growth system. The story follows different protagonists, including humans, former frogs, beastfolk, elves, and dragons, who each explore their own dungeons before uniting to conquer the Mikazuki Tower. The class count expands from nine in the original to 14, and a new skill block system lets players place skills of different shapes onto a skill board to customize characters. Skills can also be used in field exploration, such as a dragon character's flame ability clearing obstacles. Estimated playtime is 15 to 25 hours, up from 10 to 20 hours in the original. Supported languages include Japanese, English, Simplified and Traditional Chinese, Korean, German, and French.
- Five named protagonists anchor the five chapters: human Yuri, Keiro (a former frog), beastfolk Carrot, elf Natsu, and dragon Yota.
- The Mikazuki Tower appears in the royal city Maridam once every 50 years, and legend says its summit holds a wish-granting jewel and an elixir of immortality.
- A man once closest to full conquest left behind the "Courage Exploration Record," which spurs new adventurers to try.
- The original let players create their own adventurer; the sequel instead centers on fixed characters and their intersecting stories.
- The 14 classes include thief, monk, mage, explorer, merchant, ninja, shaman, bard, and pirate, with job changes supported.
- Skill blocks cover more than combat: treasure hunting, unlocking doors, and mapping skills fit onto a limited board.
- At the adventurer guild, players handle party formation, job changes, skill setup, and renaming; at "Spica's House," collected "pretty acorns" trade for accessories.
- The dragon Yota's "flame" skill deals area damage in battle and burns away dead trees blocking paths during exploration.
- Game Spark notes battle speed can be accelerated, a quality-of-life touch for the simple command combat.
- The original also has an early access version on BOOTH priced at 650 yen, separate from the Steam release.
Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.