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Crushed In Time Brings Stretch-and-Release Puzzles to Point-and-Click Adventure

The game reworks the point-and-click genre around a stretch-and-release mechanic, wrapped in a meta narrative about game development, and offers a free demo to test the new feel.

Reporting from 1 source: 4Gamer.net.

Crushed In Time Brings Stretch-and-Release Puzzles to Point-and-Click Adventure

4Gamer.net spotlights Crushed In Time, a point-and-click adventure where players solve puzzles by grabbing objects, stretching them like rubber bands, and releasing them. The game is set in its own development studio, with Sherlock Holmes and Watson investigating a character's disappearance across prototype, alpha, and beta stages. A free demo is available.

The latest Steam Pick Up column on 4Gamer.net highlights Crushed In Time, a point-and-click adventure that replaces the usual click-to-pick-up interaction with a stretch-and-release mechanic. Players grab objects, pull them like rubber bands, and let go, sending them flying to trigger chain reactions that solve puzzles.

The story is set in the game's own development studio. Sherlock Holmes and Watson investigate when a key character vanishes from their new game, and players travel through prototype, alpha, and beta stages to solve the mystery. Hints are available on demand and revealed in stages, so players can get as much or as little help as they want. A free demo is available.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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