Crystal Project 2 Announced at Indie Quest 2026

The sequel expands on the original's open-world design and tactical combat while making the story accessible to new players, and its Steam store page is already live.

Reporting from 1 sources: Game Spark.

Crystal Project 2 Announced at Indie Quest 2026

Developer Andrew Willman announced Crystal Project 2 during the Indie Quest 2026 broadcast on May 29. The sequel to the non-linear JRPG features a seamless open world with no loading screens or invisible walls, tactical command-based battles, and a new story that does not require playing the original. Japanese language support is planned for the Steam release. A release date has not been set.

Andrew Willman revealed Crystal Project 2 during the Indie Quest 2026 broadcast on May 29. The game is a non-linear JRPG with a seamless open world that has no loading screens or invisible walls, and no random encounters or irreversible elements. Battles are command-based and tactical: action order, damage, and probabilities are all disclosed, and managing threat to control which characters enemies target is important. New features include battle items, ability enhancements, equipment modifiers, new classes, and classes from the previous game with new abilities and passives. Weapon skills are now classified into Slash, Pierce, or Blunt, and restrictions on them are relaxed. The game also adds ally summoning, home point stones for teleportation, party member customization, and a fishing system. Crystal Project 2 tells an independent new story that does not require playing the original Crystal Project, which earned a Very Positive rating on Steam. Japanese language support is planned, and the Steam store page is live. No release date has been announced.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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