CyberAgent Net Profit Hits Record 43.0 Billion Yen as hololive Dreams Starts Strong
CyberAgent reported record net profit of 43.0 billion yen for the fiscal year ended September 2026, up 35.8% year on year, on revenue of 970.6 billion yen.
1 source 12h ago
Reporting from 1 source: GameBusiness.jp.
Why it matters
The game segment held its profit line rather than sliding as forecast, and CyberAgent is pairing that with a MAPPA partnership and Kagurabachi co-executive production to build IP earnings beyond a single title.
Key Facts
- CyberAgent net profit for the fiscal year ended September 2026 was 43.0 billion yen, up 35.8% year on year.
- CyberAgent game business revenue was 277.3 billion yen, up 28.0%, with operating profit of 60.0 billion yen, down 0.1%.
- hololive Dreams was developed by QualiArts and released worldwide on July 23, 2026.
- CyberAgent announced a partnership with MAPPA and an investment in its parent company MHD on November 11.
- CyberAgent forecasts revenue of 1.07 trillion yen for the fiscal year ending September 2027.
The game business posted 277.3 billion yen in revenue, up 28.0%, with operating profit of 60.0 billion yen, down 0.1%, as QualiArts-developed hololive Dreams beat the forecast of a profit decline.
Operating profit in games came in at 60.0 billion yen, down 0.1% year on year, against an initial forecast of a decline. hololive Dreams, developed by consolidated subsidiary QualiArts and released worldwide on July 23, 2026, carried the segment.
Media and IP revenue rose 8.0% to 250.0 billion yen, and operating profit there more than doubled to 14.8 billion yen, helped by ABEMA turning profitable. On November 11, the day before the earnings release, CyberAgent announced a business partnership with MAPPA and an investment in MHD, the studio's parent company, covering anime planning and production, broadcasting and streaming, game adaptation, merchandising, and events. The company guides to revenue of 1.07 trillion yen for the fiscal year ending September 2027, with operating profit forecast down 14.6%.
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Sources
- GameBusiness.jp サイバーエージェント、『hololive Dreams』好発進でゲーム事業堅調―純利益35.8%増で過去最高益