DeskScroll: Idle ARPG Hits 21,327 Peak Players On Steam After September 28 Launch
The launch window is not clean: the same day-one build that drew 21,327 concurrent players also drew complaints about drop rates, growth pace, and unclear online/offline character creation, and a September 29 hotfix addressed part of that.
Key Facts
- First Day Games and Gamersky Games released DeskScroll: Idle ARPG on PC via Steam on September 28.
- DeskScroll: Idle ARPG reached 21,327 peak concurrent players on SteamDB at the time of writing.
- DeskScroll: Idle ARPG has four classes at launch: Warrior, Wizard, Monk, and Hunter, across three cities, 10 areas, and 80 stages.
- DeskScroll: Idle ARPG costs 905 yen, with a release sale price of 633 yen until October 13.
- A September 29 hotfix fixed an old Steam client connection issue with online mode and changed the default character creation setting to online.
Reporting from 2 sources: Automaton, Game Spark.
First Day Games and Gamersky Games released DeskScroll: Idle ARPG on PC via Steam on September 28. The idle hack-and-slash game passed 20,000 peak concurrent players shortly after launch. SteamDB recorded 21,327 concurrent players at the time of writing, and the game holds a Mostly Positive rating with about 76 percent of roughly 300 user reviews favorable. Players pick one of four classes, Warrior, Wizard, Monk, and Hunter, then clear three cities, 10 areas, and 80 stages while the character fights, heals, and loops automatically. Defeated enemies, including bosses, can be captured and kept as minions that pull a cart for dropped loot and add passive effects in combat. Enemies sometimes drop reins that unlock a new minion. Loot and gold feed character growth and town upgrades, and an auction feature plus the Steam Community Market let players trade equipment, materials, and minions. The game supports Japanese display and subtitles.
First Day Games is a two-person studio. The developers describe years spent in Diablo and say they built the game because they wanted an ARPG they could keep playing while working or watching TV.
The build leaves room for manual decisions. Combat, healing, and stage looping run on their own, but players allocate skills and talents, swap and upgrade gear, and socket gems and runes. Legendary equipment exists. Idle earnings go into the town as well as the character: blacksmiths, alchemy merchants, and mysterious merchants unlock equipment enhancement and item purchases.
Two launch problems drew complaints. Players reported long loops without gear upgrades and unsatisfying returns from time away, and some played a long stretch without realizing they had started in offline mode, which blocks market access.
A September 29 hotfix fixed an issue that stopped players on an old Steam client from connecting to online mode. Character creation now defaults to online.
The roadmap lists performance and stability work, game window and UI improvements, bug fixes, and new legendary equipment, pet raising, and public chat. A PvP system is under consideration. The release sale price is 633 yen, 30 percent off the 905 yen list price, through October 13.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.