Anime, manga, and games, with a take · A Yukimedia publication

← all stories gamesreview 1 sources · 1h ago ·

DiceVaders Keeps Three Dice at the Center of Its Roguelike Engine

The design holds the dice themselves fixed while everything built around them compounds, which is what separates this from roguelikes that treat the opening roll as a formality before the engine takes over.

Reporting from 1 source: 4Gamer.net.

DiceVaders Keeps Three Dice at the Center of Its Roguelike Engine

DiceVaders is a roguelike dice game from Pengonauts, the Montreal studio behind StarVaders. The basic rule is rolling three six-sided dice and activating the effects of the columns matching the results. Units and artifacts in those columns chain effects together, so early scores of a few thousand can reach tens of millions in the late game. Dice remain the core randomness throughout, and reroll resources stay limited.

The setting is shared with StarVaders: the player is an invader force striking into the solar system. What changes is the machinery. Early turns produce a few thousand points, and late ones can produce tens of millions, because units and artifacts in matching columns fire into each other. The dice do not change with that growth. Rerolls and result adjustments exist but stay limited, so the game keeps asking for decisions instead of letting the board run itself.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources