Dinolords Hands-On at Tokyo Game Show 2026
A small Danish studio is selling distinct resource lines for human and dinosaur units and a commander who fights on the front line, a structure that separates it from the army-wide control standard for RTS games.
Reporting from 1 source: 4Gamer.net.
Northplay's Dinolords mixes real-time strategy, base building, and action combat; the studio calls it "hack-and-strategy." The Japanese build was playable for the first time at Tokyo Game Show 2026. Players control only the lord, not whole armies, produce human and dinosaur units with separate resources, and can free a captive Tyrannosaurus and ride it. Northplay CEO Michael Flarup, CTO Ulrik Damm, and programmer Kasra Tahmasebi spoke with 4Gamer at the venue.
4Gamer played the demo on the Tokyo Game Show floor and afterward spoke with CEO Michael Flarup, CTO and lead developer Ulrik Damm, and programmer Kasra Tahmasebi. In the session, freeing a captured Tyrannosaurus let the player ride it, mow down trees for resources, and charge the enemy base to win. Human production runs on meat and metal; dinosaurs run on eggs and wood, and eggs require taking dinosaur nests. Dismounting is disabled in the demo build, and current design has the dinosaur attack indiscriminately once the rider lets go.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.