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Don't Lose Aggro Early Access Review: A Promising Tank Roguelite With Sparse Content

The piece highlights a niche roguelite that focuses exclusively on the tank role, a design choice rarely seen in the genre, while being honest about its Early Access shortcomings.

Key Facts

  • Don't Lose Aggro is a Steam Early Access roguelite that focuses exclusively on the tank role from MMORPGs, developed and published by Oren Koren.
  • The game currently has only two dungeon exploration missions with the same structure, three wave survival missions, and two boss fights.
  • Party options are limited to a Healer or Ranger NPC; a Summoner NPC is not yet implemented.
  • The core loop starts each mission at level 1, with roguelite skill upgrades and permanent stat boosts from a skill tree.
  • The reviewer notes strong replay value within missions due to time attack challenges and sub-missions that test tanking skills.

Reporting from 1 source: Game Spark.

Don't Lose Aggro Early Access Review: A Promising Tank Roguelite With Sparse Content

Game Spark's 51st roguelike feature covers Don't Lose Aggro, an MMO-style tank action roguelite in Early Access on Steam. The player controls a tank role, forming a two-person party with an NPC to complete missions. The game currently lacks content, with only a few mission types and limited party options, but its core concept and replay value show promise.

Game Spark's latest roguelike feature examines Don't Lose Aggro, a Steam Early Access title that puts players in the tank role from MMORPGs. Developed and published by Oren Koren, the game tasks players with forming a two-person party with an NPC and completing missions like dungeon exploration, wave survival, and boss battles. The core loop involves starting each mission at level 1, gaining experience, and choosing skill upgrades in a roguelite fashion, while permanent stat boosts come from a skill tree unlocked by completing missions.

The review notes the game is still early in development, with only two dungeon exploration missions that share the same structure, three wave survival missions, and two boss fights. Party options are limited to a Healer or Ranger NPC, with a Summoner not yet implemented. Despite this, the reviewer finds the replay value within missions strong, citing time attack challenges and sub-missions that test the player's tanking skills. The article positions Don't Lose Aggro as a title to watch as it progresses toward full release.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources