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Don't Lose Aggro

Don't Lose Aggro remains in Early Access on Steam, now with Major Update 1 released on September 15, 2026. The update added three-person parties, the Summoner as an official companion, and three new shields.

Synthesized from 3 Yomimono stories · updated Sep 18

Don't Lose Aggro is a solo action roguelite built around the MMO tank role, available on Steam in Early Access. A June 11 review described a game with a two-person party, only a few mission types, and limited party options, but a core concept and replay value that held up.

By late August, developer Oren Koren had opened a Steam playtest for the first major update, starting August 22 and requiring registration through the store page. The playtest laid out what the update would change: party size rising from two to three, companions assigned Primary and Secondary roles, the Summoner companion class that passively summons a skeleton minion every 3 seconds and can command up to 5 minions, and a threat system replacing the health threshold model, with damage, heals, and taunts generating hate, a hate meter HUD tracking the player and party, and a pull counter awarding 5% to 20% experience bonuses based on enemies targeting the player.

Major Update 1 arrived on September 15, 2026. Three-person parties are now supported. The Summoner is an official companion, joining the existing Healer and Ranger. Three shields were added: the wide-range Martyr, the evasion shield Shredder, and the healing Absolver. The update also includes UI and UX improvements and bug fixes.

The throughline is a tank-focused design getting the systems to match. The early review flagged sparse content and a two-person party. The August playtest showed a hate-generation model and a third slot, and the September release shipped both, plus a shield set that gives the tank more than one way to hold a fight.

Key facts

Release status
In Early Access on Steam ↗
Developer
Oren Koren ↗
Major Update 1 release date
September 15, 2026 ↗
Party size after Major Update 1
Three members ↗
New shields in Major Update 1
Martyr, Shredder, and Absolver ↗
Summoner companion
Passively summons a skeleton minion every 3 seconds; can command up to 5 minions; active ability sacrifices a minion to restore the player's health ↗
Threat system
Damage, heals, and taunts generate hate, replacing the previous health threshold system; a hate meter HUD shows player and party status ↗
Playtest start date
August 22 ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Release
game · 2026-09-15 · 2026-09-15
Release
game · Early Access on Steam · Global · 2026-06-11
Announced
Major Update 1 adds three-person parties · 2026-09-15
Announced
Summoner NPC from an earlier playtest is now an official companion · 2026-09-15
Announced
three shields added: Martyr, Shredder, and Absolver · 2026-09-15
Announced
UI and UX improvements and bug fixes · 2026-09-15
Announced
Steam playtest for first major update · 2026-08-28
Noted
playtest began on August 22 · 2026-08-28
Noted
Summoner class passively summons a skeleton minion every 3 seconds · 2026-08-28
Noted
Summoner can fight with up to 5 minions under command · 2026-08-28
Noted
Summoner's active ability sacrifices one minion to restore the player's health · 2026-08-28
Noted
party size increases from 2 to 3 members · 2026-08-28
Noted
companions assigned Primary and Secondary roles · 2026-08-28
Noted
new threat system replaces previous health threshold system · 2026-08-28
Noted
damage, heals, and taunts generate hate · 2026-08-28
Noted
hate meter HUD shows current status of player and party members · 2026-08-28
Noted
pull counter displays number of enemies targeting player · 2026-08-28
Noted
pull counter grants experience bonuses of 5% to 20% based on count · 2026-08-28

Structured graph also available as JSON at /public/entities/don-t-lose-aggro. CC BY 4.0.

All coverage

Sep 15

Don't Lose Aggro Major Update 1 Adds Three-Person Parties And New Shields

Oren Koren released Major Update 1 for the tank-focused roguelite Don't Lose Aggro on September 15, 2026. Parties now support three members, and the Summoner NPC from an earlier playtest is now an official companion, joining the existing Healer and Ranger. Three shields were added: the wide-range Martyr, the evasion shield Shredder, and the healing Absolver. The update also includes UI and UX improvements and bug fixes.

Aug 28

Don't Lose Aggro's First Major Update Playtest Adds Summoner Class

Oren Koren is running a Steam playtest for the first major update to the solo action roguelite Don't Lose Aggro, which reimagines MMO raids for single-player play in the tank role. The playtest began on August 22 and requires registration through the Steam store page. The update's standout addition is a new companion class, the Summoner, which passively summons a skeleton minion every 3 seconds and can fight with up to 5 minions under command. Its active ability sacrifices one minion to restore the player's health. The party size also increases from 2 to 3 members, with companions now assigned Primary and Secondary roles, distinguished by whether they have active abilities. A new threat system replaces the previous health threshold system, where damage, heals, and taunts all generate hate, and a hate meter HUD shows the current status of the player and party members. A pull counter displays the number of enemies targeting the player during battle, granting experience bonuses of 5% to 20% based on that count.

Jun 11

Don't Lose Aggro Early Access Review: A Promising Tank Roguelite With Sparse Content

Game Spark's 51st roguelike feature covers Don't Lose Aggro, an MMO-style tank action roguelite in Early Access on Steam. The player controls a tank role, forming a two-person party with an NPC to complete missions. The game currently lacks content, with only a few mission types and limited party options, but its core concept and replay value show promise.