Don't Lose Aggro remains in Early Access on Steam, now with Major Update 1 released on September 15, 2026. The update added three-person parties, the Summoner as an official companion, and three new shields.
Don't Lose Aggro is a solo action roguelite built around the MMO tank role, available on Steam in Early Access. A June 11 review described a game with a two-person party, only a few mission types, and limited party options, but a core concept and replay value that held up.
By late August, developer Oren Koren had opened a Steam playtest for the first major update, starting August 22 and requiring registration through the store page. The playtest laid out what the update would change: party size rising from two to three, companions assigned Primary and Secondary roles, the Summoner companion class that passively summons a skeleton minion every 3 seconds and can command up to 5 minions, and a threat system replacing the health threshold model, with damage, heals, and taunts generating hate, a hate meter HUD tracking the player and party, and a pull counter awarding 5% to 20% experience bonuses based on enemies targeting the player.
Major Update 1 arrived on September 15, 2026. Three-person parties are now supported. The Summoner is an official companion, joining the existing Healer and Ranger. Three shields were added: the wide-range Martyr, the evasion shield Shredder, and the healing Absolver. The update also includes UI and UX improvements and bug fixes.
The throughline is a tank-focused design getting the systems to match. The early review flagged sparse content and a two-person party. The August playtest showed a hate-generation model and a third slot, and the September release shipped both, plus a shield set that gives the tank more than one way to hold a fight.
Synthesized by Yomimono from the cited Yomimono stories below, each itself
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fact links the story it came from.
Facts
- Release
- game · 2026-09-15 · 2026-09-15
- Release
- game · Early Access on Steam · Global · 2026-06-11
- Announced
- Major Update 1 adds three-person parties · 2026-09-15
- Announced
- Summoner NPC from an earlier playtest is now an official companion · 2026-09-15
- Announced
- three shields added: Martyr, Shredder, and Absolver · 2026-09-15
- Announced
- UI and UX improvements and bug fixes · 2026-09-15
- Announced
- Steam playtest for first major update · 2026-08-28
- Noted
- playtest began on August 22 · 2026-08-28
- Noted
- Summoner class passively summons a skeleton minion every 3 seconds · 2026-08-28
- Noted
- Summoner can fight with up to 5 minions under command · 2026-08-28
- Noted
- Summoner's active ability sacrifices one minion to restore the player's health · 2026-08-28
- Noted
- party size increases from 2 to 3 members · 2026-08-28
- Noted
- companions assigned Primary and Secondary roles · 2026-08-28
- Noted
- new threat system replaces previous health threshold system · 2026-08-28
- Noted
- damage, heals, and taunts generate hate · 2026-08-28
- Noted
- hate meter HUD shows current status of player and party members · 2026-08-28
- Noted
- pull counter displays number of enemies targeting player · 2026-08-28
- Noted
- pull counter grants experience bonuses of 5% to 20% based on count · 2026-08-28
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Sep 15
Oren Koren released Major Update 1 for the tank-focused roguelite Don't Lose Aggro on September 15, 2026. Parties now support three members, and the Summoner NPC from an earlier playtest is now an official companion, joining the existing Healer and Ranger. Three shields were added: the wide-range Martyr, the evasion shield Shredder, and the healing Absolver. The update also includes UI and UX improvements and bug fixes.
Aug 28
Oren Koren is running a Steam playtest for the first major update to the solo action roguelite Don't Lose Aggro, which reimagines MMO raids for single-player play in the tank role. The playtest began on August 22 and requires registration through the Steam store page. The update's standout addition is a new companion class, the Summoner, which passively summons a skeleton minion every 3 seconds and can fight with up to 5 minions under command. Its active ability sacrifices one minion to restore the player's health. The party size also increases from 2 to 3 members, with companions now assigned Primary and Secondary roles, distinguished by whether they have active abilities. A new threat system replaces the previous health threshold system, where damage, heals, and taunts all generate hate, and a hate meter HUD shows the current status of the player and party members. A pull counter displays the number of enemies targeting the player during battle, granting experience bonuses of 5% to 20% based on that count.
Jun 11
Game Spark's 51st roguelike feature covers Don't Lose Aggro, an MMO-style tank action roguelite in Early Access on Steam. The player controls a tank role, forming a two-person party with an NPC to complete missions. The game currently lacks content, with only a few mission types and limited party options, but its core concept and replay value show promise.