Don't Sleep With The Fishes Dev Cites 60 Seconds! Influence
The interview clarifies the game's design lineage and the developer's stance on language support, which is a common barrier for solo indie titles.
Reporting from 1 source: Game Spark.
Game Spark interviewed Taiki, the solo Hungarian developer behind the onboard survival horror game Don't Sleep With The Fishes, released for PC on June 26. The game draws inspiration from the 60 Seconds! series, with a 45-second supply-gathering phase. Taiki discussed user feedback, future updates, and the lack of Japanese language support.
Taiki, a 24-year-old solo developer from Hungary, spoke with Game Spark about his onboard survival horror game Don't Sleep With The Fishes. The game, released for PC on June 26, has players gather supplies on a sinking ship within 45 seconds before escaping on a lifeboat with one crew member.
Taiki acknowledged drawing inspiration from the 60 Seconds! series, noting the shorter prep time. He also shared that the most common player feedback concerned the fishing system's fairness, which led to balance updates, while some players survived for 100 to 200 days, exceeding his expectations.
Regarding Japanese language support, Taiki cited time, budget, and knowledge constraints as a solo developer, and expressed reservations about using machine translation in a finished product. He confirmed that streaming and monetizing content of the game is permitted.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.