Anime, manga, and games, with a take · A Yukimedia publication

← all stories games 1 sources · 59m ago ·

Donkey Kong Bananza Devs Detail Destruction Chain at CEDEC 2026

The session reveals that the core of Donkey Kong Bananza is a deliberate chain of destruction, where each broken object or enemy creates the next target, rather than relying solely on the feel of breaking.

Reporting from 1 source: 4Gamer.net.

Donkey Kong Bananza Devs Detail Destruction Chain at CEDEC 2026

At CEDEC 2026, Nintendo developers Kazuya Takahashi and Wataru Tanaka explained how Donkey Kong Bananza for Nintendo Switch 2 builds its game cycle around destruction. The session covered how voxel technology, prototyped after Super Mario Odyssey, led to a concept where breaking terrain creates the reason to break more.

The CEDEC 2026 session pulled back the curtain on how Nintendo's Entertainment Planning & Development division turned destruction into a sustainable game loop. Takahashi, who joined Nintendo in 2020 and directed the title, and Tanaka, a programmer since 2007 with credits on Super Mario Galaxy 2 and Super Mario Odyssey, walked through the design and programming decisions.

Voxel technology was not new to the team. Super Mario Odyssey used it for snow and destructible rocks, but prototypes after that game pushed further, letting players punch terrain freely, peel fragments as weapons, and stick them to walls. The team settled on destruction as the concept, then tested a chain: a punched enemy flies into voxel terrain and breaks it, creating the next reason to break.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources