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Dungeon Clawler+ Brings Crane Game Physics to Deck-Building Roguelike

Dungeon Clawler+ reworks the familiar deck-building roguelike format by replacing card selection with crane game physics, adding an operational skill layer to the genre.

Reporting from 1 source: 4Gamer.net.

Dungeon Clawler+ Brings Crane Game Physics to Deck-Building Roguelike

4Gamer introduces Dungeon Clawler+, a fusion of crane games and deck-building roguelike available on Apple Arcade. Players grab items with a crane arm to build a deck and fight turn-based battles. The game features over 20 characters, each with unique backstories, and balances luck and skill for satisfying play.

The rabbit knight Sir Banalot loses a bet and his left front paw to an evil dungeon master, then sets out with a rusty claw to reclaim it. That premise opens Dungeon Clawler+, which 4Gamer profiles in its latest Apple Arcade column.

Instead of building a card deck, players grab items of various shapes with a crane arm and carry them to a drop chute. Two grabs per turn, and only items successfully retrieved can be used. Item shape, obstacles, and greed all factor into whether a turn succeeds.

More than 20 playable characters appear, each with a unique backstory. Meeting certain conditions unlocks characters with special abilities. Mini-games for new items use roulette, lotteries, and slots.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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