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Dungeon RPG Echoes From Below Opens Steam Store Page

The store page details a relationship-driven permadeath system where bonds between adventurers, from love to rivalry, directly shape battles and outcomes, positioning Echoes From Below as a management RPG built around watching those connections evolve.

Reporting from 1 source: Game Spark.

Dungeon RPG Echoes From Below Opens Steam Store Page

Gu Studio and Dark Wagon Studio published the Steam store page for Echoes From Below on August 25, 2026. The adventure management RPG casts players as a guild manager dispatching adventurers into dungeons. Its draw is the relationship system: party members can fall in love, form master-student bonds, or become rivals, affecting combat and story. The game is scheduled for PC (Steam) release, supports Japanese, and an English-only demo is on itch.io.

Echoes From Below puts a relationship simulator inside a turn-based roguelike. Players run a guild, send adventurers into gloomy dungeons, and watch what happens when those adventurers bond. Lovers may sacrifice themselves for a partner. Best friends chain follow-up attacks. Rivals clash.

The Steam page lists seven classes, each with three archetypes, from knight and barbarian to miner and gourmand. Combat is grid-based, mana-free, and cooldown-driven, with status ailments, traps, and destructible terrain. A morale system can drive adventurers to flee or turn on their comrades. Permadeath spreads: grief, grudges, and lost purpose ripple through the party. Keep veterans alive long enough and they can retire instead of dying.

Echoes From Below targets PC via Steam with Japanese support. An English-only demo is available on itch.io.

  • Relationship system: Hunters form bonds, fall in love, marry, mentor newcomers, and sometimes clash, arising from expedition events.
  • Hand-drawn 2D fantasy art: Detailed sprite work and gloomy dungeons sunk in lantern light.
  • Body-swap party control: Directly control one hunter and switch to another member at any time during an expedition.
  • Turn-based grid combat: The dungeon only moves when you move; mana-free cooldown-based skills, status ailments, knockback, traps, and destructible terrain.
  • 7 hero classes, each with 3 archetypes: Knight, barbarian, scout, mage, miner, priest, and gourmand.
  • Camp in a tent: Heal wounds, cook food to prepare against hunger, and deepen bonds between hunters.
  • Morale (sanity) system: The depths wear a person down; at zero morale they may flee or bare their fangs at comrades.
  • Ripple-spreading permadeath: The dead never return, and the loss spreads: lovers grieve, disciples carry grudges, rivals lose reason to live.
  • Hunger as a resource: No food in the dungeon; bring a gourmand or pay the price.
  • Living village: Recruiting, crafting, shopping, accepting quests, plus a tavern, sanatorium, and training grounds.
  • Earnable endings: Keep veterans alive long enough to send them to retirement rather than a grave.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources